So I decided to do the first cartoon walk that I did for reference. But as I started working with it I realized that the motion in the reference really wasn't enough. I really had to push it to make it special, added a little exaggeration. So here is the walk with some changes. And I really would like to make a couple of other changes to it but I ran out of time. Well, hopefully Amber will like it. This time I was able to go in and smooth the knees and the walk in general so I am happy with the results.
We also had to work on a pose that demonstrated exhaustion, kind of how I feel today... I didn't get much sleep last night. Here is my pose, please tell me what you think.

Oh and on a happy note, last week Amber really liked my work. Both my pose and my walk cycle. She had minor corrections in each so I'm really pleased. And the funny thing is I was thinking I was way off since I hadn't finished polishing. ;-)

Robert Barros
Jamie Quist
Nathan Jent
Peer Lemmers

My mentor is Amber Martorelli and she is awesome. She has worked as a character animator for 7 years. Most recently, she animated for Blue Sky Studios on their feature films,
OK, so the work this week went great. Our assignment was to block out Ballie in a simple vanilla walk. It was more work than I expected. In addition to the contact, breakdown and extreme poses that I alluded to in the previous post, we also had to work on the latteral side to side movement of the hips, as well as the dropping of the hip of the passing leg. In this animation test you can see the result of all my changes. I will be cleaning up the animation next week so that in week 9's post you will see a smoother animation.

